
Deep Space Exploitation
A downloadable game for Windows
Deep Space Exploitation is a small game about mining asteroids in deep space using dodgy equipment for an even dodgier corporation. Use the fruits of your cosmic labour to buy new equipment and secure your future.
ALPHA UPDATED!
Alpha v0.5 has been released, which shows about an hour of polished gameplay. Give it a try and help me out with some feedback HERE (include your name/handle and I'll add you to the game's final credits as a play tester).
Alpha Features
- Fully destructible asteroids
- Precious resources to mine
- Different equipment, upgrades, and devices to use
- Around 1 hour of content (start to finish, without replaying)
- Early snippets of story
- Tutorial plus fully customisable Keyboard and Gamepad controls

Credits:
- Font m5x7 by Daniel Linssen
- SFX JDSherbert
Updated | 2 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (9 total ratings) |
Author | JuhrJuhr |
Genre | Action |
Tags | Indie, Management, Short, Space, Space Sim |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Accessibility | Configurable controls |
Download
Install instructions
Extract and run "InfraRed.AsteroidMiner.exe". The game runs on .Net8 but this is a self contained build so you shouldn't need to install anything.
Development log
- #9 - Pathfinding2 days ago
- #8 - STEAM page is LIVE!30 days ago
- #7 - Alpha v0.538 days ago
- #6 - Menus and Save System79 days ago
- #5 - Alpha v0.3Feb 02, 2025
- #4 - Demo v0.1Jan 17, 2025
- #3 - TerminalDec 07, 2024
- #2 - ProgressNov 29, 2024
Comments
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I found a "bug": if you scroll while your cursor (invisible) is above an asteroid, the asteroid rotate. I suppose that's a debug feature that isn't correctly disabled.
Yes that's a debug feature haha, good find!
In the current build it's under a compilation flag, so at some point I must have correct that.
You should be able to left click and drag the asteroids and other things around too...
Finally, game works for me, thanks to itch.io Windows app.
Pixel graphics looks really nice. Controls are very good for me. I keybinded controls to WASD for ship so this is a huge plus for this game. Everything is used by keyboard so it gives a vibes about old style consoles and technologies. I will play more. I want to see upgrades how it will change my mining strategy to mine faster. Time is money. Especially for corporation.
Well done, JuhrJuhr! I will wait for updates and I will look forward for your project because your game is really promising and good. I will wait for game release on Steam also to buy and support you! :)
Thank you so much for you feedback and support!
What did you rebind all of the controls to, of you don't mind telling me? I'm updating the default control scheme and want to get something that works best for people.
I think best steering for ship is:
W to move forward,
A to turn left,
S to reverse,
D to turn right.
For moving through game UI, I use arrows and confirming with Enter.
Cool, thanks! And the rest of the controls you kept the same?
I changed also control over cargo:
cargo right -> c
cargo left -> v
But this is my personal change.
Other controls are kept same.
Cool, thanks for this!
I run InfraRed.AsteroidMiner.exe, then game is trying to run in 1920x1080 resolution, but it can't so it's throw me to desktop or on previous active program. I must close your game by clicking x. I think this is a bug.
You're right, it shouldn't do this. I've already changed it in the latest dev build to default to 1280x720 and windowed.
If you want to play now and not have to wait a few days for a new build then you can find the settings file on your PC at: "[Your User]\AppData\Local\InfraRed\Asteroid Miner\settings.json"
Then change "WindowMode" to 0, and "Resolution" width and height to what you need.
Thanks for the report!
I opened folder in path that you given but there is no files, no settings.json. What should I do now?
Okay, everything works now. I runned your game through itch.io Windows app. I will write an opinion about game because your game looks really nice
Good to know! Thanks very much for getting it to run :)
I really enjoyed what is present so far. I'm looking forward for what's to come!
Thanks :D There's plenty more to come!
I just read through your feedback, thanks so much, lots of useful things I've made a note of :)
Well done! This is exactly the type of game I would have gotten addicted to when I was a kid.
Thanks! It's inspired by a lot of the strange small games I played as a kid and now I have no idea what they're called
Nice game
Update when? We need more story, more action, more everything. Throw me a bone, damn it.
It's a fun demo with i think a lot going on but its still to the nature of the demo not so obvious yet.
Some thoughts:
So...its fun...keep working and improving ;)
Hope it helps
Hey! Thanks a lot for the feedback :)
Yup, these are all common issues people have been having, and I've already addressed them in my dev build. I think I made a mistake calling this a demo as it's actually an alpha, haha.
Looking forward to the next build
Awesome game! Here’s the feedback and a recorded session with commentary.
Wow, thanks a lot for this! Really great feedback :)
You'll be glad to know a lot of your issues are either already fixed or next on my list. It would be awesome if you would revisit it later on in development.
What are the controls? I figured out arrow keys to move and WASD to move around the inventory, and space to shoot. It seems like there is more and I can't scoop up materials.
I found it, going into the pause menu shows the controls.
In v0.2 this is a little more clear now :)
I'll add a little run down in the game description